What’s Next for Learning & Technology – Resources Shared at #eLGuild

On February 15, I had the pleasure of delivering a session during the eLearning Guild’s Future of Learning Summit exploring the evolving world of the learning professional. The title of my session was What’s Next for Learning & Technology.

This blog post is being set up primarily as a follow-up resource for those that attended the session, and it may also serve as a resource for anyone that wants to learn more about the technology trends that are shaping the future of learning.

Session Slides

Data and Analytics
Where Instructional Design Meets Big Data by Reuben Tozman
Data Changes Everything: Delivering on the Promise of Learning Analytics in Higher Education by Ellen Wagner and Phil Ice
Outrageous Conclusions in Big Data and Learning by A.D. Detrick
Do You Need an xAPI Learning Record Store? by Benn Betts
8 Realities Learning Professionals Need to Know About Analytics by Ellen Wagner
Five Steps for Achieving Learning Analytics Success slides by Ellen Wagner

Performance Support
Big Data and Performance Support by Conrad Gottfredson
Performance Support Goes to the Oscars by Mike Yonker
The Resurgence of Performance Support: Allison Rossett by Bill Brandon
Are You Meeting All Five Moments of Learning Need? by Bob Mosher and Conrad Gottfredson
Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg

Games and Gamification
2015 Reflections on Games and Gamification for Learning by Karl Kapp
Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Medved
Game-Based Learning: What it is, Why it Works, and Where it’s Going by Jessica Trybus
Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews

Curation
Putting Curation to Work at Your Organization: Curated Resources from #ASTDTK14 by David Kelly
4 Ways to Use Curation in Learning by Benn Betts
Content Curation Primer by Beth Kanter
Is Content Curation in Your Skill Set? It Should Be. by David Kelly
Why Curation Will Transform Education and Learning: 10 Key Reasons by Robin Good
Curation: A Core Competency for Learning Professionals by David Kelly

Augmented and Virtual Reality
Augmented Reality in eLearning by Nicholas Filler
Augmented Reality: Enabling Learning Through Rich Context by John Hagel and John Seely Brown
My Top 5 Educational Augmented Reality Apps

Wearable Technology
Google Glass: Making Learning Visible with Wearable Technology by Stacey Goodman
3 Wearable Educational Technology Secrets You Never Knew by Aditya Pullagurla
#GoogleGlass at #DisneyWorld – An Example of Contextual Awareness by David Kelly
#GoogleGlass: The Experience, Reaction, and Possibilities – Resources Shared at #LSCon by David Kelly

The Learning & Performance Ecosystem
Learning and Performance Ecosystems: Strategy, Technology, Impact, and Challenges white paper by Marc J. Rosenberg & Steve Foreman
Are You Creating an Environment in Which Learning Can Thrive? by David Kelly
What is a Learning Ecosystem? by David Kelly
5 Future Trends That Will Impact the Learning Ecosystem by Andrea Saveri
On Ecosystems and Learning Strategy by Catherine Lombardozzi
What I Learned at Ecosystem 2014 by JD Dillon

The Internet of Things
The Implications of the Internet of Things for Education by Robert Lutz
How Universities Are Adapting To The Internet Of Things Revolution by Harold Hamm
10 Unexpected Ways the Internet Of Things Will Open Up a Future of Opportunity by Jack Uldrich
How The Internet Of Things Will Think by Brian Proffitt

Preparing for the Future
Which Technologies are Changing the Way People Learn? by David Kelly
What Does “Redefining Training” Really Mean? by David Kelly
How is Technology Redefining Training? by David Kelly

Additional Resources to Stay “Plugged In”
Learning Solutions Magazine
The Learning Technologies Blog
The DevLearn Conference and Expo
elearning feeds
The Top 100 Tools for Learning by Jane Hart