Tag Archives | Learning

Games & Learning: Pokemon Go

I’ve been planning to write a series of blog posts centered on games I play, sharing my thoughts from both a gaming and learning perspective. I have a host of games I’d like to write about in the queue, but haven’t allocated the time to get started writing about them yet. This weekend seems like […]

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Learning Lessons from The Rick-Roll

Now today is April Fool’s Day. It seems like this would be a good time for all of us to explore one of the most popular pranks in the history of the internet. It’s an early version of today’s internet memes, and something that I still get hit with at least once every few weeks. […]

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Robot Turtles: Game-Based Learning at it’s Finest

There’s a lot of buzz in the learning industry around Gamification. Some would argue (myself included) that the term gamification is watered-down by applying it to poor applications of gaming. I think that’s why there’s a lot of discussion around “Game-Based Learning” and how it is different than what “Gamification” seems to have become. Gamification […]

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Quality Learning is about Culture First, then Design

I had a conversation with an instructional designer last week, and it’s a conversation that echoes many other conversations I’ve had in recent years. She was expressing frustration about elearning quality. She has strong design skills, but doesn’t get to use them to the degree she would like. She’s works in a small training department […]

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Why You Need a PLN, and How to Develop One: Resources Shared at #ASTDTK14

At the 2014 ASTD TechKnowledge conference, I led a discussion titled Why You Need a PLN, and How to Develop One.┬áThis blog post is being set up primarily as a follow-up resource for those that attended the session, and it may also serve as a resource for anyone that wants to learn more about PLNs. […]

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