The Realities 360 Backchannel: Curated Resources #Realities360

This post curates resources shared via the backchannel of the Realities 360 Conference held July 26-28 in San Jose.

Official Realities 360 Learning Resources
Conference Website
Speakers
Sessions
Themes
Schedule

Post Conference Recaps
(Coming Soon)

Maxwell Planck Keynote
Oculus Story Studio is the Pixar of virtual reality by Joseph Volpe
Oculus Story Studio founder says VR storytellers are reaching too far by Charlue Hall
Oculus TD Max Planck: “We Want to Inspire the Virtual Reality ‘Citizen Kane’” by Scott Thill
Oculus’ mini-Pixar teases next VR film experience: You play a (bit) part by Joan E. Solsman
What Oculus Story Studio Taught Us About VR Storytelling by Jamie Feltham
The Void Social VR Experience mentioned during keynote
Maxwell Planck #Realities360 Keynote Mindmap by Clark Quinn

Barry Downes Keynote
TSSG’s Barry Downes: ‘Our computer sciences need to embrace VR and AR’ by John Kennedy
Suir Valley is a new €20m VC fund for software startups – and it’s based in Waterford by Killian Woods
Apollo 11 VR
This is Real – Immersive VR Education video shared during keynote
Tesla Model3 in AR – Apple ARKit video mentioned during keynote
Barry Downes #Realities360 Keynote Mindmap by Clark Quinn

Closing Panel Discussion Resources
Toronto hospitals embrace virtual reality by Jonathan Forani (Program mentioned during closing session)
This Doctor Used Snapchat’s Spectacles To Record a Surgery by Olivier Laurent
3 Reasons Why You Should Try The Latest Cydalion Update

Session Specific Resources
How to design 360 interactive videos slides by Sophie Callies
What’s Really Happening with Virtual Reality slides by David Kelly
The Psychology Of Mixed Realities white paper by Julian Stodd
Alternate Reality Games: Gamification for Performance slides and handouts from Andy Petroski and Charles Palmer

Miscellaneous
Sundance’s 2017 New Frontier VR Program Offers Plenty of Animated Project by Ian Failes
Cool Jobs: Doing real science in virtual worlds by Lindsey Konkel
Putting audiences at the heart of VR by Tim Fiennes
Mira Debuts Augmented Reality Headset for iPhone, iPad at $99 by Sri Ravipati
Could free-roaming, multi-player take VR to next level? video via BBC Click
Stanford Team Develops 4D Camera for Use in Robots, VR, Autonomous Cars by Joshua Bolkan
Putting audiences at the heart of VR by Tim Fiennes
The 10 best virtual reality apps by Matthew Field
Create AR: Everything you need to know about designing augmented reality projects by Miriam Harris
Transforming airline operations with AR and VR by Neil Redding, Robert Drotar, & Scott Dickson
NVIDIA Inventions Promise to Make Augmented Reality More Comfortable
Location-Based Virtual Reality Is the Next Big Bet for Movie Theaters, Malls by Janko Roettgers
Virtual Reality in Education – Where Are We and What’s Next? by Josh McAllister
Bigscreen VR app gets its biggest screen yet with latest update by Lucas Matney
VR Serious Games Redefining Physical Therapy by Eliane Alhadeff
Disney Has A Stupidly Simple Fix For Mixed Reality’s Big Problem by Marc Wilson

Disney Research has an intriguing, relatively low-fi solution to this problem. It’s called Magic Bench. Using a piece of furniture we all know, the bench anchors the user to one spot, directly in front of a TV that shows an augmented world. Meanwhile, Disney uses a depth-sensing camera to map the scene and add 3D characters.

The effect is something like a magic mirror from Disney’s Haunted Mansion ride, in which riders come face-to-face with their ghost doppelgängers. By fixing your perspective via the bench, you face the TV naturally. Your attention is aimed right at the perfect angle for the illusion. It has one other great trick, too: Actuators hidden underneath the bench add vibrations, so the characters nearby seem to thump the seat with real weight. Theoretically, such technology could be just as easily built into a couch or chair, rather than just this one bench.

Does this mean Disney’s Magic Bench is coming to your home anytime soon? Almost certainly not. But if anyone can make use of a clever new digital mirage, it’s Disney–and all of its parks.MW
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I will be adding to this list as I continue to review the backchannel transcripts and find resources. I will tweet updates occasionally as additional links are added. If you know of a valued resource I should add to the list – or if something is inaccurate – please add it to the comments or tweet me a link to @LnDDave.

If you find these collections of value, I have posts that consolidate the backchannel resources from other conferences. An archive of all of these posts can be accessed by clicking the link below:

Click here to access the archive of backchannel resource posts.

Why do I do this?

I am a huge proponent of backchannel learning. There are many conferences I would love to be able to attend, but most people can only accommodate one or two each year. The backchannel is an excellent resource for learning from a conference or event, even if you are unable to attend in-person. I find curating and reviewing backchannel resources to be a valuable learning experience for me, even when I am attending a conference in person. Sharing these collections on this blog has shown that others find value in the collections as well.

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