What’s Really Happening with Virtual Reality? – Resources Shared at #ATD2018

Virtual reality (VR) has exploded on the consumer market over the last year, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how to use this new technology for learning and performance. With VR now one of the hottest buzzwords, how much is hype and how much is substance? In this session, you will explore the current state of virtual reality and look at examples of virtual reality in practice in both the consumer and enterprise markets. You will examine what’s working—and what’s not—and how you can apply those lessons to learning and development.

Session Slides

Specific Session Resources
What’s Your Reality? AR and VR for Learning Research Report by Jane Bozarth
AR, VR, and Enhanced Realities: Seven Perspectives on the Potential and Risks for Learning
In Extending and Remapping Reality, VR Makes Us More Real by Pam Hogle
The Emergence of VR and AR – What does it Mean? by David Kelly
Four major types of virtual reality by David Burden
VR Training Solutions Offer Risk-Free Skills Development by Logan Mulvey & Brian Murphy
Virtual reality looks to its adolescence by Lucas Matney
Oculus’ Vurtual Reality Film Henry Just Won an Emmy by Angela Watercutter
Four Essentials for Effective Learning Using Virtual Reality by Karl Kapp
Healthcare Training on the Verge of VR Revolution by Sid Banerjee
3 Ways Med Students Can Use Virtual Reality by Meghan Bogardus Cortez
PSVR vs. HTC Vive vs. Oculus Rift vs. Gear VR: Which VR headset should you buy? by Mark Walton
Oh my god, a Lawnmower Man VR series is actually happening by Adi Robertson
Can VR Really Make You More Empathetic? by Sarah Zhang
This Wild Picture of Obama Wearing a VR Headset Explains Everything by Ian Bogost
Will Virtual Reality Solve Your Real-world Problem? by Lisa Minogue-White

VR Hardware Websites
Oculus Go
Playstation VR
Oculus Rift
HTC Vive
Samsung Gear
Google Cardboard
Google Daydream

VR Examples
Google Street View (iTunes)
Jaunt VR (iTunes)
New York Times VR (iTunes)
Orbulus (iTunes)
Vrse (iTunes)
Virtual Reality Moon (iTunes)
YouTube’s 360 Channel (all devices and hardware)
The Climb (Link for Oculus, but available on other platforms)
Unimersiv
Woofbert VR

Additional Resources
How VR Is Changing the Future of Content: 2017 Realities360 Keynote by Jane Holcombe
Watch any YouTube video in VR mode by Rick Broida
AR, VR, and Enhanced Realities: Seven Perspectives on the Potential and Risks for Learning
Oculus Story Studio founder says VR storytellers are reaching too far by Charlie Hall
Watch these 90-year-old globe-trotters travel the world through virtual reality by Jon Comulada
This is the year virtual reality changes everything by David Cornish
The 7 best VR apps for iPhone by Rick Broida

, , ,